<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>SYNDICATES Devlog</title><link>https://syndicatesgame.com/devlog/</link><atom:link href="https://syndicatesgame.com/devlog/rss.xml" rel="self" type="application/rss+xml"/><description>Notes from building SYNDICATES — what I'm making, what broke, and what the numbers said.</description><language>en</language><item><title>What the closed test will have in it</title><link>https://syndicatesgame.com/devlog/what-the-test-will-have/</link><guid isPermaLink="true">https://syndicatesgame.com/devlog/what-the-test-will-have/</guid><pubDate>Sun, 13 Sep 2026 00:00:00 GMT</pubDate><description>Two quiet weeks and five systems: the Reclaimer, leagues, the Clinic, Programs and a forty-battle chapter. What is left before 28 September, and why the last week goes to the stores.</description></item><item><title>Chat and Operations are in</title><link>https://syndicatesgame.com/devlog/chat-and-operations/</link><guid isPermaLink="true">https://syndicatesgame.com/devlog/chat-and-operations/</guid><pubDate>Wed, 02 Sep 2026 00:00:00 GMT</pubDate><description>The zone board is live — written by hand, moderated automatically, and it lets the winner say one thing to the loser. Operations went in with it, and there is a date at the bottom of this post.</description></item><item><title>The last of the twenty-four skills went in</title><link>https://syndicatesgame.com/devlog/twenty-four-skills/</link><guid isPermaLink="true">https://syndicatesgame.com/devlog/twenty-four-skills/</guid><pubDate>Mon, 24 Aug 2026 00:00:00 GMT</pubDate><description>Two weeks on skills — the catalogue, the summon, the merge, and every effect resolving in the fight. Then the design and the technical plan for daily Operations and chat.</description></item><item><title>Gear is made, never found</title><link>https://syndicatesgame.com/devlog/gear-is-made/</link><guid isPermaLink="true">https://syndicatesgame.com/devlog/gear-is-made/</guid><pubDate>Wed, 19 Aug 2026 00:00:00 GMT</pubDate><description>The second game log. Where gear comes from, why there is no inventory, what a sub-stat roll decides, and what a set badge is worth.</description></item><item><title>I should not have built this floor</title><link>https://syndicatesgame.com/devlog/wet-floor/</link><guid isPermaLink="true">https://syndicatesgame.com/devlog/wet-floor/</guid><pubDate>Fri, 14 Aug 2026 00:00:00 GMT</pubDate><description>Shader code is my sweet spot and this week I couldn't stop myself. What went into the battle stage, and whether it was worth doing before the loop.</description></item><item><title>Half of every gear roll was just a bigger number</title><link>https://syndicatesgame.com/devlog/sub-stats/</link><guid isPermaLink="true">https://syndicatesgame.com/devlog/sub-stats/</guid><pubDate>Sun, 09 Aug 2026 00:00:00 GMT</pubDate><description>Cutting the four boost sub-stats, what stays, and the four conditional ones I am trying in their place.</description></item><item><title>Everything runs through four agents</title><link>https://syndicatesgame.com/devlog/four-classes/</link><guid isPermaLink="true">https://syndicatesgame.com/devlog/four-classes/</guid><pubDate>Sat, 08 Aug 2026 00:00:00 GMT</pubDate><description>The first game log. What an agent actually is, how the tiers climb, what a summon costs, and why a duplicate is never a spare.</description></item></channel></rss>