Idle Cyberpunk Strategy RPGAndroid · iOSAutumn 2026

You set the plan. Your squad does the fighting.

  1. Battle

    Every tactical call is yours.

    You set the formation, hand each agent its directives, send the squad at an opponent and watch the whole fight in 3D.

  1. HQ

    From a street crew to the Shadow Council.

    Headquarters. You run the squad and its armament from here, build your standing, and climb the city floor by floor.

  2. Agents

    Spend what you have wisely.

    You bring agents in with Credits. The ones you don't need become fuel for the ones you are betting on.

  3. Fabrication

    You build the armament yourself.

    Nothing drops in a fight. Every piece of kit comes out of your fabricator, and you decide on the spot: equip it or scrap it.

  4. Skills

    One skill can turn a fight around.

    Level them up and match them to what each agent is already good at.

  5. Campaign

    Seven chapters against rival syndicates.

    You start in the slums. You clear them block by block and climb toward the top of the city, where the strongest are waiting.

  6. Operations

    A new job board every day.

    Four jobs, each opened by its own permit. A run you lose hands the permit back, so you keep going.

  7. Chat

    Speak on the board and you become a target.

    Every line you post lights a beacon over your syndicate. While it burns, anyone can come for you.

Rusty

Who is building this

Hey, I'm Rusty.

I've spent twenty years writing graphics code — engines, shaders, fighting for every frame. Now I'm putting all of it into a mobile game: 3D characters, a rendered replay of every battle, and balance I test in 10,000 simulated battles before I change a single number. Art, code, numbers — I do all of it myself, hours every day.

Discord is where most of it happens. I post what I'm working on, I invite testers from there, and whoever shows up early gets a say in what this becomes.

Come say hi.

I'm building it in the open.

On Discord I post the progress, ask what you think, and invite the testers from there. The earlier you join, the more you can still change.

Questions

Are there ads?

No forced ads. They ruin games. I'd rather skip rewarded ads too, but that one the community decides in a poll.

When does it launch?

Autumn 2026.

What can I play it on?

Android and iOS — phones and tablets.

Do I have to play every day?

That's up to you. The game is built so it never asks for more than an hour a day. If you want your syndicate near the top, it will take more.

Where do agents and gear come from?

Agents you summon for in-game currency. Gear you fabricate yourself; nothing drops in battle. Campaign and missions open access to better ones.

Do I have to fight other players?

You don't — the campaign against the corporations is a full path, and losing a defence costs you nothing. But fighting other players is where I think most of the fun is.

How do I get into the tests?

Three closed test waves before launch, each bigger than the last. You apply with a short form. I'm looking for people who can give specific feedback, and I invite active Discord members first — so the earlier you show up, the better.