Devlog
What the closed test will have in it
Two quiet weeks and five systems: the Reclaimer, leagues, the Clinic, Programs and a forty-battle chapter. What is left before 28 September, and why the last week goes to the stores.
Chat and Operations are in
The zone board is live — written by hand, moderated automatically, and it lets the winner say one thing to the loser. Operations went in with it, and there is a date at the bottom of this post.
The last of the twenty-four skills went in
Two weeks on skills — the catalogue, the summon, the merge, and every effect resolving in the fight. Then the design and the technical plan for daily Operations and chat.
Gear is made, never found
The second game log. Where gear comes from, why there is no inventory, what a sub-stat roll decides, and what a set badge is worth.
I should not have built this floor
Shader code is my sweet spot and this week I couldn't stop myself. What went into the battle stage, and whether it was worth doing before the loop.
Half of every gear roll was just a bigger number
Cutting the four boost sub-stats, what stays, and the four conditional ones I am trying in their place.
Everything runs through four agents
The first game log. What an agent actually is, how the tiers climb, what a summon costs, and why a duplicate is never a spare.